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Table of Contents
The Ho One
The Ho One (or 301 or 501 or even '01) is the most famous dart game. Start from a score (usually 301, 501 or 1001), and reach exactly zero ASAP. The first player reaching zero wins.
Option Double in / Out : you have to start/end with a double Option Master In / Out : you have to start/end with a double, a triple or a bull (simple or double)
Cricket
The Cricket option cut throat
The goal of the 20 rounds cricket cut throat game is to be the first player to open / close all the cricket numbers and give to opponent maximum point total.
Numbers
Cricket uses the numbers 15 to 20 and the bull's-eye. To open or close a number, it must have been scored 3 times in any fashion, on one or more turns. Hitting the triple will close a number in one throw; a single and the double will open or close it in two throws or three singles will open or close it in three throws. Numbers do not have to be opened or closed in any particular order and several numbers can be hit in the same turn. A scoreboard is used to keep track of the hits on all the numbers.
Scoring
The object is for a player to hit each number and the bullseye three times. Doubles count as two hits and triples as three. The first player to hit a number three times owns that number and it is said to be opened. Further hits on the opened number score that number of points (e.g. triple 20 gains 60 points) until his opponent also hits that number three times and closes it, then that number is removed from play. The double ring scores double the number's value and the treble (inner) ring scores triple the number's value. The outer bullseye ring is worth 25 points and the inner circle (or double bull) is worth 50. Once a player has opened or closed all the required numbers and bull and has equal or more points than his opponent, that player wins. Also, if a player scores and does not record it before the next player goes his score does not count. The lowest score wins.
The Crazy Cricket option cut throat
Exactly the same as The Cricket but the numbers are swapping after every player until only one player close the number. The number could be between 7 to 20. The bullseye stays still.
The Killer
There is no maximum round. A simple worth 1 point, a double: 2 points and a triple: 3 points. Each players has got a number and start with 1 point and will be killer when he reaches 5 or more. You are dead and have to stop playing when before your go or after your 3 launches, you reach -1 or less. The smallest number starts.
Scoring : if you are not killer
Hit your number adds 1,2 or 3 points at your total if you are not killer. Hit a number of opponent removes 1,2 or 3 points at your total if you are not killer.
Scoring : if you are killer
Hit a number of opponent removes 1,2 or 3 points at your opponent total. Hit your number remove 1,2 or 3 points at your total. The only time you can get 6 or seven point is when you are at 3 or 4 and you touch a double or triple (remember when you have 5 points you are killer and cannot touch your number). It will remain only one!
The 321 zlip
Start from 0 and reach 321 in 10 rounds (or more with the appropriate option). Hit a number score that number of points (e.g. triple 20 gains 60 points) but important : simple or double bullseye gains 50 points!
When you reach one opponent score, the score of your opponent go back to 0. This is a zlip!
If you reach 321 and you have zlipped somebody, you win.
About the options :
If you reach 321 :
- in classic mode, you win !
- in master mode, without having zlipped somebody you go back to zero.
- in master mode, having zlipped somebody you win !
- in advanced mode, without having zlipped somebody you go back to zero but you get a free zlip !
- in advanced mode, having zlipped somebody you win ! * Unordered List Item
If you go over 321 the number higher 321 is removed from 321. For example you have 300 points and you hit the bullseye, 300 + 50 = 350 , 350-321=29, 321-29=292. Your new total is 292. You can zlip this way, it is very fun! (Poilou likes to do this to Poilou). If you reach 321 or more, you cannot launch the darts left in your hand.
The Kapital
Make a highest capital of point in 15 rounds. You start from 0. Hit a number score that number of points (e.g. triple 20 gains 60 points) but simple or double bullseye gains 25 and 50 points respectively. First round make your point capital: maximum of point with 3 darts. At every round you have to success a contract. If you do so, you add the total of the 3 darts to your capital. If you fail, you divide your capital by 2. There are easy and difficult contract, in the order: 20, T, 19, D, 18, Coul, 17, 57, 16, KKot, 15, Suite, 14, Bullseye.
The easy ones are the number 20, 19, 18, 17, 16, 15, 14: hit a minimum of 1 number.
The others are difficult: Trip: hit at least 1 triple. Doub: hit at least 1 double. Colr: hit 3 different color portions with your 3 darts. 57: do 57 points with 1 or 2 or 3 darts. KKOT: hit 3 neighbored numbers, example 19, 3, 17. Bullseye is a joker, 19, B, 17 is good. 19, B, 2 is not. Suite: hit 3 following number like: 4, 5, 6. Bullseye is a joker: 16, 17; B is good. The highest capital wins!
The Kinito
Reach 221 points or more. Every number score that number of points (e.g. triple 20 gains 60 points) has to be higher than the number displayed in your box. After 3 darts if you success it, you get the total of point. If you hit the kinito (e.g. triple7): You can divide the total of your opponent by hitting with only 1 dart the total of points displayed in the opponent box.
The number displayed in your box is the score divided by 2 of the last dart of the previous player.
